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Flare

2D platformer game based on light management

Game developer, game designer
12 weeks
Flare illustration

Project Details

The purpose of the project is to create a complete game, it includes the main concept, the graphics, gameplay and everything linked to a videogame. As a group of 4, we created Flare during the fall semester 2023 of my exchange at Keimyung University in South Korea.

Game pitch

Five thousand years ago, five suns ruled the world. However, one grew jealous of his brothers and attempted to take all the power. As they fought, one of his brothers pushed him off the sky right into a deep cavern. Fuming with desire for revenge, the fallen sun now wants to go back up to the sky and beat his brothers.

To do so, he will need to travel through many caverns, avoid obstacles and fight his way back to the top, acquiring more power and abilities on his quest for revenge.

Map preview

Game flow

The player embarks on a quest for revenge against his four brothers, each tied to a specific element (movement, water, wind and cheetah), in a desire to take the power back. In this 2D platformer, he will have to explore different caverns, avoid obstacles and fight different enemies on his way to the top. However, weakened from falling from the sun, the player's health, represented through light, decreases when using attacks and movement. He will have to carefully think and navigate in this labyrinth of caverns.

Let's work together

Got an idea? A challenge?
Let's talk.

nthn.lemale@gmail.com →