Bomberman
3D game created with a custom game engine
Game engine developer, game developer
4 weeks
Project Details
Bomberman is my take on Epitech's second-year "Indie Studio" project. As a team of 6, we built a game engine using an ECS architecture and the Raylib graphics library, then used it to create a 3D Bomberman-style game.
Game design
The game is set in a child's room, fully modeled in 3D. The camera transitions between different elements to navigate menus and the game scene.
In both solo and multiplayer modes, players drop bombs to eliminate opponents and be the last one standing. Destroying walls reveals power-ups like increased speed, extended range and extra bombs.
